![]() Perhaps the biggest thing you should know about Neon Abyss is that randomness plays a massive factor in the game. Having a seed with really great items will significantly alter the challenge of your run. The story winds up being the journeys you have on your many many playthroughs.Īt the conclusion of each run, you get a seed code that you can use or share with others so they can experience the same variables you did. ![]() Outside of that, there aren’t many narrative elements added between the start of the game and the very end. The story of Neon Abyss is fairly sparse, basically you are trying to take down several new Gods who have wronged you terribly and have set you on your quest for revenge. Like other roguelike’s every run you will have no idea how hard or easy things will be Neon Abyss is more capricious than most other roguelikes though because the degree and potency of the random variability is higher. That gambling like thrill of not knowing what you will get when you start a new level is very satisfying. If you are lucky you can collect a slew of upgrades that make your life a heck of a lot easier. The game is generally quite challenging, particularly when you are starting a new run after a death as you lose everything except for your leveled up abilities and perks. There are no limits to the items and power-ups you can have. Neon Abyss does that and isn’t at all shy about it. Don’t get it twisted, I’m not saying I enjoy easy games or want to breeze through everything, that’s not the case, I just really like it when games let me “earn” the ability to become really ridiculous strong and then obliterate my enemies with my overwhelming power. One thing about me is that I absolutely adore is games that let me become overpowered.
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